// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ModelX.generated.h"

UCLASS()
class MYKAI_API AModelX : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties

	AModelX();
	//UPROPERTY(EditAnyWhere, Category = Con)
	//class UStaticMeshComponent* staticmessh;
	UPROPERTY(EditDefaultsOnly, Category = Con)
		 int width_Y;
	UPROPERTY(EditDefaultsOnly, Category = Con)
		 int length_X;
	UPROPERTY(EditDefaultsOnly, Category = Con)
		 int Name;
	UPROPERTY(EditDefaultsOnly, Category = Con)
		 bool isEmpty;
	UPROPERTY(EditDefaultsOnly, Category = Con)
		 int LowLevel;
	UPROPERTY(EditDefaultsOnly, Category = Con)
		 int HighLevel;
	UPROPERTY(EditDefaultsOnly, Category = Con)
		 TSubclassOf<AModelX> ClassName;

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;
	virtual UClass* GetChildClass();

	
	
};
